| I find these question and answer from I think this | | | | metal in any card it touches! Advanced players can |
| bakugan question will be great useful for you. | | | | use this trick to curve a Bakugan so that it hits the |
| | | | Gate card that is furthest away as well. But the only |
| 1.What are the six attributes of Bakugan (also known | | | | way to get really good at getting your Bakugan to |
| as the six worlds of Vestroia)? | | | | open up is to practice. |
| The six attributes of Bakugan are Pyrus, Aquos, | | | | 6.Can you play with two Bakugan that are the same? |
| Ventus, Subterra, Haos, and Darkus. | | | | Sure. You'll still need to have three to play the game. |
| | | | It is okay if two of them are the same or if your |
| 2.Where can I find the official Bakugan game rules? | | | | opponent has one just like yours. |
| Rulebooks are included in Bakugan Starter Packs, | | | | 7.How many Battle Gear and Trap can I use in a |
| Battle Packs, tin cases, etc. If you did not get a | | | | regular Bakugan battle? |
| rulebook with your Bakugan purchase you can | | | | Each player may use a total of 2 Bakugan Trap or |
| download it pdf/S3_Rules_Sheet_02_Eng.pdf | | | | Battle Gear (or a mixture equaling 2). So, a brawler |
| | | | may have 2 Bakugan Trap. Or, a brawler may have 2 |
| 3.When is the start of a battle? Is it before the Gate | | | | Battle Gear. And, a brawler may have 1 Bakugan |
| Card is flipped over, or after? | | | | Trap and 1 Battle Gear. |
| The "start of a battle" is when two opposing | | | | 8.Can I use all my available Battle Gear and/or Trap |
| Bakugan stand on a Gate Card. The Card is flipped | | | | on a single Gate Card (or in a single standing |
| over THEN brawlers can use their Ability cards. | | | | Bakugan)? |
| | | | Yes! You can do the following: 1) Use two Battle |
| 4.My ball didn't open up on the card, does it count as | | | | Gear on your standing Bakugan, 2) Use two Trap on |
| standing? | | | | a standing Bakugan, or 3) Use one Battle Gear and |
| Yes. This is a reversal from an earlier ruling for those | | | | one Trap on a standing Bakugan. When using more |
| who keep track of such things. The reversal was | | | | than one Battle Gear or Trap be sure to process |
| required due to a couple of Bakugan that take up a | | | | them one at a time, and in the proper turns with |
| lot of space on cards, sometimes stopping any other | | | | your opponent – Brawler #1 plays a Battle Gear |
| Bakugan from opening up on the same card. Any | | | | or Trap and fully resolves its effect. Next, Brawler |
| time a ball stops moving and is on a Gate card, it | | | | #2 plays a Battle Gear or Trap and fully resolves its |
| counts as standing/open. | | | | effect. Then, back to Brawler #1 to play another |
| | | | Battle Gear or Trap, and so forth. |
| 5.Rolling Bakugan is hard. Are there any tips on how | | | | 9.When playing with the Big Game rules, do I also |
| to roll them? | | | | double my Battle Gear and Trap? |
| There is one really good trick to getting Bakugan to | | | | Yes! When playing with the Big Game Rules |
| open up on cards - when you roll the Bakugan "spin" | | | | everything gets doubled. Each brawler starts off with |
| it like a top with the magnet side down while flicking | | | | 6 Bakugan, 6 Gate Cards, 6 Ability Cards, and can |
| it towards the Gate cards. This small trick greatly | | | | have 4 Trap or Battle Gear (or a mixture of Trap |
| helps in getting Bakugan to open up on cards as the | | | | and Battle Gear equaling to 4). |
| magnet will almost always make contact with the | | | | |